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โš’๏ธBase Building

In an effort to mitigate some of the more frustrating aspects of building, we focused on addressing the issue of having one's construction destroyed by other players. Such incidents can result in negative gameplay experiences, particularly when trapped in an area dominated by a powerful guild or targeted by a strong player as a newcomer. To tackle this problem, we have introduced the following features:

  • Quick accessibility for players

  • Energy-based costs rather than material expenses

  • Zone-specific elemental weaknesses and resistances

  • A central keystone serving as the heart of each tower

  • Conduits that offer additional support and defenses

By incorporating these elements, we hope to create a more enjoyable and balanced building experience for all players.

Keystone- The Heart of the Tower

Our aim was to develop a central hub for the building, a unique element that gives each structure its distinct character. This essential component serves not only as a safeguard for the creator but also as a coveted prize for competitors. The Keystone is integral to the tower's stability and offers a range of features:

  • Governs the creator's sphere of influence

  • Facilitates construction and channels power through conduits

  • Can be upgraded to enhance Keystone-related advantages

  • Ensures regeneration of the tower and conduits

  • Functions as the creator's spawn and teleportation point

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