Crafting
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In Sage Towers, crafting is a critical gameplay element, and to support this, we have implemented an on-chain crafting system using the ERC1155 standard. This system allows players to craft various gear, consumables, and other utility items using resources they gather in the game world.
To gather resources in the game, players must defeat enemies and harvest flora using tools they have crafted. These resources can then be converted into NFTs using the . The NFTs represent the specific type and amount of resources gathered, such as "Water Golem Essence" or "Scrap Metal."
Players can then use these resource NFTs to craft new items using the on-chain crafting system. To do this, they must combine the required number and types of resource NFTs using a crafting interface. For example, combining two "Water Golem Essence" NFTs might result in the creation of a "Water Stone" NFT, which can be equipped by players to provide various bonuses and abilities.
When a player creates a new item NFT, the resource NFTs used in the crafting process are burned, effectively removing them from circulation. This ensures that the resources used in crafting are finite and have value, as players must actively gather and use them to create new items.
By using NFTs to represent resources and items in the game, we provide players with a secure and transparent way to trade, collect, and use items within the metaverse. This system also allows for the creation of unique and rare items that can be collected, traded, and displayed by players.
Crafting is a core gameplay element that allows players to gather resources and create items that are critical to survival. To add an element of risk and reward to the crafting process, we have implemented several mechanics that affect the chances of success or failure in crafting. One such mechanic is the chance of spawning extra items. When a player crafts an item, there is a chance that an extra item will be spawned in addition to the one that was intended. The chance of this happening can be affected by various factors, the rarity of the resources used, or the complexity of the crafting recipe.
On the other hand, there is also a chance that the quantity of the item crafted will be reduced because of a failure in the crafting process. This chance can also be affected by various factors, such as the quality of the crafting tools used or the player's skill level in crafting.
Additionally, the player's Class rank can also affect their chances of success or failure in crafting. Players with higher Class ranks can have a higher chance of spawning extra items or a lower chance of reducing item quantity, while players with lower ranks can have the opposite.
By introducing these mechanics, players will have to balance risk and reward when crafting items, which adds an extra layer of strategy to the game. It also incentivizes players to experiment with different crafting recipes and work towards increasing their Class rank to gain better chances of success. We believe that these mechanics will make crafting in Sage Towers more engaging and rewarding for our players.